How to Lie with Data Visualization (for UX09, C03, P04) heapanalytics.com

For UX09, Competency 3, Proficiency (or Question) 4, "I explained how to avoid designing misleading data visualizations," I used this article as a source for part of my answer. It describes 4 tactics that can be used to decieve, or if used, can decieve, so to avoid deception/misinterpretation, avoid using the four mentioned tactics.

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Why testing with real content is better than Lorem Ipsum prototypr.io

Testing is a critical part of building usable digital products. A testing environment with relevant content encourages more thoughtful feedback, that can then be used to craft a more tailored user experience.

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Floe - Flexible Learning for Open Education floeproject.org

I found this site after speaking to Jayne Schurick and Whitney Quesenbery about accessibility. It gives developers links to resources that can help make website content more accessible. I was especially interested in the sonification framework which makes it easier to "create sound-based representations of interactive data..." I think it's definitely worth exploring.

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31 Words and Phrases You No Longer Need grammarly.com

"To keep your writing strong, make sure every word pulls its weight. Here are 31 do-nothing words and phrases to watch out for." I found this article helpful in identifying words and phrases I should remove from my writing because they don't contribute anything to it. Eliminating these words and phrases could help clarify the content you write.

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The Art Of The Intercept: Moving Beyond “Would You Like To Take A Survey?” smashingmagazine.com

In this article, it outlines the best practices for intercepting people for field studies. It covers every step from planning the study to how you stop people to participate in an interview. A great article to read if you’re new to planning a field study!

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Persons With Disabilities: Broadening Participation and Accessibility Research cra.org

This is an article about the need to expand participation of persons with disabilities in computer science research.

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Information Architecture Lenses medium.com

In this article Dan Brown talks about the different lenses you can look at information architecture through. He discusses in detail about some of these lenses but he says in total there are 43 that he's discovered so far. This is a great resource for those who have an interest in IA and want to expand their knowledge of it.

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Making Your Conference Talk Accessible by Richard Ladner washington.edu

This article is by Richard E. Ladner, a professor of Computer Science & Engineering at the University of Washington. I liked this article because: * It starts with examples of common things presenters say that are not accessible to everyone. * There are detailed explanations and considerations about common accomodations such as sign language interpreters and captioning.

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Competitive Usability Evaluations: Learning from Your Competition nngroup.com

I discovered this site when researching how to create a comparative analysis (the article called it a "competitive review"). I think the article did a good job of simplifying how the competitive review can be structured, ideas on what to look for and how.

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Psychology Principles Every UI/UX Designer Needs to Know uxplanet.org

This post talks about 5 principles that can help designers: Von Restorff efffect (or "isolation effect), Serial Position Effect, Cognitive Load (Intrinsic and Germane), Hicks Law, and the Law of Proximity. Knowing these (and other design and psychology principles) can help with design, and give others better reference points regarding design reasoning. I found it helpful, so I wanted to share.

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Accessibility for Visual Design uxbooth.com

In this article, they talk about the things you need to consider for your user when making decsions about your visual design. It covers common mistakes that are made when it comes to choosing colors and visual elements as well quick fixes for those mistakes.

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Connecting With Users: Incorporating Humor In Web Design – Smashing Magazine smashingmagazine.com

Adding humor into your design can be challenging if it's not used in the right context. In this article, they cover when and where it's best to use humor. The benefits of using it and the different types of humor you can end up applying to your design.

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What’s the difference between Wireframe, Prototype & Mockup? medium.com

This resource does a good job of highlighting the differences between wireframes, prototypes, and mock-ups. I found it helpful when comparing/contrasting wireframes and prototypes.

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Affordances: The Designer's Secret Weapon (This article is mostly about signifiers) envato.com

For interaction designers, affordances are absolutely essential - otherwise users just wouldn't know what they can and cannot interact with. The title is about affordances but the article is mostly about signifiers. It is lists the types of signifiers and breaks each type down.

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Hick’s Law: Making the choice easier for users interaction-design.org

This article explains the two concepts necessary for completing UX06 Emerging, C05, P06: "I compared two or more designs that use: * Categorizing Choice * Obscuring Complexity"

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The Art of Listening and Seeing – Adventures in UX Design – Medium medium.com

This article explains how you can use story harvesting to understand how customers use your product. Customer stories can tell you where customers find value in your product and where they struggle with your product. You can also use internal story harvesting with stakeholders to understand the business implications behind the product. This article is most relevant to the Ethnographic Research Methods course.

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Color Safe - Accessible Web Color Combinations colorsafe.co

Color Safe is a tool to explore beautiful, accessible color palettes for your website based on Web Content Accessibility Guidelines (WCAG).

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Style Guide Deliverables bradfrost.com

I came across this article while researching style guide deliverables. Brad Frost does a great job explaining brand identity, design language, voice and tone, writing, patterns and codes as components of a style guide deliverable. This helped me learn and understand the differences between each of those concepts and what they look like.

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The Anatomy of a Grid uxdesign.cc

This post does a good job breaking down the anatomy of grids and the different types like hierarchical, manuscript, and so on. I think it does a good job of being concise and informative.

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Typography Cheatsheet—A Comprehensive Guide to Smart Quotes, Dashes & Other Typographic Characters · Typewolf typewolf.com

"Everything you need to know about setting proper typography—smart quotes, apostrophes, em dashes, en dashes, accented characters and more." This cheatsheet has keyboard shortcuts for all sorts of symbols, special characters and punctuation marks.

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