Creating a copy system along with your design system uxdesign.cc

"For Google Pay, we needed UX copy that extended from marketing through product, and across surfaces including mobile, web, and voice. Here’s how we created a content system to scale along with the design system." In this blog post, the author talks about how she and her team approached the task of streamlining content across products as similar to a design system. It's a very interesting (and 5-minute) read.

posted by EllaNance3 0 comments share save hide report

Everything you need to plan and share user research with Trello medium.com

This short article talks about how Trello can be used for user research. Trello can help you centralize information and make it easier to share across your team. Pretty cool. This is an approach I'm going to try in the future.

posted by EllaNance3 0 comments share save hide report

The emotional realities of receiving feedback medium.com

“…a big misconception about feedback and the design/creative process: Somehow, many of us have tricked ourselves into thinking that being open to feedback and good at receiving it means that it shouldn’t phase us." Adam Connor talks about the part emotions can play when we receive feedback, and gives great advice on how to work with and through them in this Medium post.

posted by EllaNance3 0 comments share save hide report

7 Steps to Achieving Flow in UX Design uxdesign.cc

This post contained some good ideas for creating flow for a user in design and good practical advice to designers.

posted by EllaNance3 0 comments share save hide report

Designing Sequences not Stills (Tool Time vs Goal Time) intercom.com

This short post contrasts the difference between tool time and goal time. It includes a few suggestions on how to modify each in a design. I like the article because it is concise, and it helped me refine what I understood about tool time and goal time.

posted by EllaNance3 0 comments share save hide report

Apple's WWDC17 Essential Design Principles Video apple.com

This video (and the transcript) provide a good overview of some interaction design principles. It was a good refresher for me on some of what we learned in the workshop, and could be helpful to keep on-hand.

posted by EllaNance3 0 comments share save hide report

Floe - Flexible Learning for Open Education floeproject.org

I found this site after speaking to Jayne Schurick and Whitney Quesenbery about accessibility. It gives developers links to resources that can help make website content more accessible. I was especially interested in the sonification framework which makes it easier to "create sound-based representations of interactive data..." I think it's definitely worth exploring.

posted by EllaNance3 0 comments share save hide report

31 Words and Phrases You No Longer Need grammarly.com

"To keep your writing strong, make sure every word pulls its weight. Here are 31 do-nothing words and phrases to watch out for." I found this article helpful in identifying words and phrases I should remove from my writing because they don't contribute anything to it. Eliminating these words and phrases could help clarify the content you write.

posted by EllaNance3 1 comment share save hide report

Competitive Usability Evaluations: Learning from Your Competition nngroup.com

I discovered this site when researching how to create a comparative analysis (the article called it a "competitive review"). I think the article did a good job of simplifying how the competitive review can be structured, ideas on what to look for and how.

posted by EllaNance3 0 comments share save hide report

Psychology Principles Every UI/UX Designer Needs to Know uxplanet.org

This post talks about 5 principles that can help designers: Von Restorff efffect (or "isolation effect), Serial Position Effect, Cognitive Load (Intrinsic and Germane), Hicks Law, and the Law of Proximity. Knowing these (and other design and psychology principles) can help with design, and give others better reference points regarding design reasoning. I found it helpful, so I wanted to share.

posted by EllaNance3 0 comments share save hide report

What’s the difference between Wireframe, Prototype & Mockup? medium.com

This resource does a good job of highlighting the differences between wireframes, prototypes, and mock-ups. I found it helpful when comparing/contrasting wireframes and prototypes.

posted by EllaNance3 0 comments share save hide report

Style Guide Deliverables bradfrost.com

I came across this article while researching style guide deliverables. Brad Frost does a great job explaining brand identity, design language, voice and tone, writing, patterns and codes as components of a style guide deliverable. This helped me learn and understand the differences between each of those concepts and what they look like.

posted by EllaNance3 0 comments share save hide report

The Anatomy of a Grid uxdesign.cc

This post does a good job breaking down the anatomy of grids and the different types like hierarchical, manuscript, and so on. I think it does a good job of being concise and informative.

posted by EllaNance3 0 comments share save hide report